As discussed in a separate question, embedded flash videos are abnormally heavy on GPU resources.
The answer given by izx here (and namely in one comment) shows that
”Flash 11+ "attempts" (poorly, it looks like) to use the GPU (hardware) to "decode" the video instead of the CPU (software).
Decoding is a fairly computationally intensive task, but most modern CPUs (except Atoms) will deal with 1080P HD without breaking a sweat.”.
So, it seems that a solution would be opening those videos in external players, even without downloading them, so as to put to work the CPU instead of the GPU.